| Rules [download
a pdf for printing] 1) General objectives.
a) Each machine must start each game inside a designated starting
volume.
b) At the start of the game, machines will collect their
ball(s) from a bin or ball dispenser, and deposit them downward
through a
basketball hoop. Each ball placed through one of the two designated
hoops scores points (1 point for the lower hoop and 3 points
for the higher hoop). The machine scoring the most points in regulation
playing time (2 minutes) wins the game.
c) If the score is tied
at the end of regulation time, sudden death overtime play continues
until the one of the machine scores;
the
first machine to score wins the game. Overtime is 1 minute
for preliminary rounds, 2 minutes for the final four, and 5 minutes
for the championship
game.
d) If both machines fail to score in overtime, the machine
to score the first point of the game wins.
e) If neither machine
scores in regulation time or overtime, the judges will choose
the winner.
2) Each machine must pass a technical inspection before
the competition starts and is subject to additional technical
inspections during
the competition. Machines found to be out of compliance
with the rules will be disqualified. 3) Timing
a) Regulation time for each game is 2 minutes. Overtime
is 1 minute for preliminary rounds, 2 minutes for the
final four, and 5 minutes
for the championship game.
b) Before each game you have
1 minute to setup your machine and test/trim the control system.
c)
You must remove your machine from the court within 30 seconds
of the end of the game.
4) Prototype Demonstration, Seeding Trial,
and Impoundment Inspection
a) Machines must participate unopposed
in a prototype demonstration, and must score at least one basket
in two minutes, or you
will receive a 10 second penalty during each
competition game. If
you reach the
final four the penalty point is forgiven.
b)
Seeding is based on the results a seeding trial. In the seeding
trial, the goal is
to score as many
points
as possible,
unopposed,
in two minutes. Seeding will be based on
the number of points scored in the seeding
trial.
For machines
achieving
the same
number of
points in the seeding trial, the seeding
will be based on the judge’s
evaluation of the quality of your design
and fabrication. In the seeding trial you
must score
at least one basket
in two minutes,
or you will receive a 10 second penalty
during each competition game (possibly
in addition
to the 10 second
penalty resulting
from the
prototype demonstration). If you reach
the final four the penalty point is forgiven.
c)
An inspection will be conducted at the
impoundment party. The judges will inspect
the machines,
and each machine
will be asked
to give a quick demonstration of starting,
stopping, turning, ball collection and
shooting. If a machine
cannot adequately
perform these
actions, and has not scored a point in
either the prototype demonstration or seeding
trial,
it will
be disqualified.
5) Games
a) In the event that both machines suffer
incapacitating failures during play,
the judges may call a
brief time out and allow
minor repairs.
b) In the event that
either control system malfunctions, through no fault
of the
machine, the game may
be re-run if the judges
determine that the failure may have
changed the likely outcome of the
game. The game may be completely re-run (a
do-over), or restarted from the point
of the malfunction,
at the
judges’ discretion.
c) For
a game with only one qualified machine,
the machine will play against
a placebo
machine. To continue
on to
the next round
the machine
must win the game.
d) A machine leaving
the court cannot be replaced on the court, except
for a game
tied at the
end of regulation
time. The machine
can then
be replaced in its starting box
while the opponent continues play. If the
game is
scoreless at
the end of overtime,
the judges will
choose the winner.
e) Malicious
destruction (e.g. hammers, saws, …) is not permitted.
The judges may disqualify a machine
for deliberate destruction of an opponent or the court. You are
permitted to intentionally flip
over an opponent, or may you
push your opponent off the court. You are permitted to remove
balls
from your opponent’s machine,
but not by damaging the opponent’s
machine.
f) Goal-tending (blocking
directly above the opponent’s
goal) is not permitted. One point
will be awarded to the opponent
for
goal tending on the lower basket.
Three points will be awarded
to the
opponent for goal tending on
the higher basket.
g) The referees
may stop play and reset the
machines at their
discretion.
h) No deliberate
destruction of the court or balls is allowed.
Deliberate
destruction
will
result
in disqualification.
6) Disputes
and Protests.
a) Competitors may protest
the scoring and rulings
of the judges.
Such protests
must be
made in
a timely fashion,
but no later
than 30 seconds after
the end of a game.
b) Judges will rule immediately,
before proceeding
to the next game, using
videotape
replays if
necessary.
c) Any
protest deemed to be blatantly frivolous
will result
in the
disqualification
of the protesting
machine.
7) Penalties.
a) Rules regarding
shop safety
will be distributed
to all
machines.
Violations of the rules
will result in
a warning
for the first
violation,
10 seconds for the second
violation,
20 seconds
for the third,
and
disqualification
for the fourth.
The time
penalties are
additive
to those
received from the prototype
demonstration
and seeding
trial.
b)
These time penalties
are
forgiven
for games in the
final four.
8)
Machine Limitations
a) Machines
must
be completely
constructed
from
parts
provided
by
the contest
organizers.
Decorative
items
such
as stickers
and
paint are permitted
and
encouraged.
b)
The power
supply and
control system
is provided.
All machines
must use
these systems.
Once the
game begins
machines are
not permitted
to touch
the machines
or control
the machine
in any
other way
except by
the system
provided, unless
advised by
the officials.
c)
Size - the
machine must
fit into
a rectangular box
of dimension
(plan form:
18 in.
by 14
in., height
12 in.).
The machine
is permitted
to have
deployable appendages
that cause
the machine
to exceed
these dimensions
when in
the deployed
position. The
appendages may
extend beyond
the boundary
of the
court. The
machine must
start in
the starting
box and
be in
a configuration
which fits
in the
18 in.
x 14 in.
x 12 in.
box.
d)
No spiked
wheels are
permitted.
e)
No welding
is allowed
in the
construction of
the machines.
f)
A modest use
of lubricants
on your
machine is
allowed. No
spraying or
oil slicks.
g)
Non-destructive projectiles
are permitted.
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